Simple Biome Modifier generator
The following is a form that can generate some simple biome modifier types. Please make sure that the biome/biome tag/features/entity-types you insert actually exists.
Disclaimer: This tool does not perform validity checks on the generated JSON. Please review and test the output carefully to ensure it works as intended. Use with caution.
NOTE
For a list of valid vanilla tags you can check the wiki
Forge loader:
Modifier Type:
Biomes:
Decoration Step:
Please insert at least 1 biome / biome tag
Add Features
The add_features
biome modifier type allows you to add placed features to biomes.
The parameters required are the following:
- biomes - Accepts a biome id, [list of biome ids], or #namespace:biome_tag
- features - Accepts a placed feature id, [list of placed feature ids], or #namespace:feature_tag
- step - Specifies the generation step the feature will get added into (See generation steps section of the wiki )
An example of a biome modifier that mimics how bamboo gets added to jungles in code:
{
"type": "neoforge:add_features",
"biomes": "#minecraft:is_jungle",
"features": "minecraft:bamboo_vegetation",
"decoration": "vegetal_decoration"
}
Remove Features
The remove_features
biome modifier type allows you to remove placed features from biomes.
The parameters required are the following:
- biomes - Accepts a biome id, [list of biome ids], or #namespace:biome_tag
- features - Accepts a placed feature id, [list of placed feature ids], or #namespace:feature_tag
- step - Specifies the generation step the feature will be removed from (See generation steps section of the wiki )
An example of a biome modifier that will remove bamboo from jungles
{
"type": "neoforge:remove_features",
"biomes": "#minecraft:is_jungle",
"features": "minecraft:bamboo_vegetation",
"decoration": "vegetal_decoration"
}
Add spawns
The add_spawns
biome modifier type allows you to add mob spawns to a biome.
The parameters required are the following:
- biomes - Accepts a biome id, [list of biome ids], or #namespace:biome_tag
- type - Type of mob to spawn
- weight - The spawn weight (must be above 0)
- minCount - The minimum group size (must be above 0)
- maxCount - The maximum group size (must be above 0)
An example of a biome modifier that that mimics how cows are added to jungles in code:
{
"type": "neoforge:add_spawns",
"biomes": "#minecraft:is_jungle",
"spawners": {
"type": "minecraft:cow",
"maxCount": 4,
"minCount": 4,
"weight": 8
}
}
Remove spawns
The remove_spawns
biome modifier type allows you to remove mob spawns from a biome.
The parameters required are the following:
- biomes - Accepts a biome id, [list of biome ids], or #namespace:biome_tag
- entity_types - Accepts a entity id, [list of entity ids], or a #namespace:entity_tag
An example of a biome modifier that that will remove cows from jungles
{
"type": "neoforge:remove_spawns",
"biomes": "#minecraft:is_jungle",
"entity_types": "minecraft:cow"
}